MESH ENGINE Live! ]

meshengine:

I’m working on a few little infographics to explain view-based relative positioning. It’s always important to be as general as possible when working on any software until you need specifics. Maybe I’ll be able to be clearer about that in the stream! Ask me any questions that come to mind so I can make note of them for future entries.

Consider this first stream more of a test than anything else!

synduo:

Commission Info Updated-
More Examples here: Tumblr |  DeviantArt
Commission Rates: 20$ for one character , full color and shading, additional characters $10 or more depending on the complexity of the character. 
I’m cool with drawing you anything. But keep in mind, that you are paying for what i can actually do.  
Rules: No NSFW/Fetish please, please respect that. 
If any info I didn’t cover, please contact me: TheeSynDuo@gmail.com
Thank you :D  

synduo:

Commission Info Updated-

More Examples here: Tumblr |  DeviantArt

Commission Rates: 20$ for one character , full color and shading, additional characters $10 or more depending on the complexity of the character. 

I’m cool with drawing you anything. But keep in mind, that you are paying for what i can actually do.  

Rules: No NSFW/Fetish please, please respect that. 

If any info I didn’t cover, please contact me: TheeSynDuo@gmail.com

Thank you :D  

MESH ENGINE: WHAT IS MESH ENGINE? ]

meshengine:

image

I’m Chinua White, otherwise known as BLK MKT. I want to make games more than anything else in the world, and Mesh Engine is the brand that I will study and work on games under.

Mesh Engine is named for a collection of scripts I wrote for Game Maker 8 in 2011 as a starting point for people…

I’m going to start putting my game development efforts under my new MESH ENGINE blog. Think of it as a game dev equivalent of this DAILY GRIND blog! Come join me, talk about making games and let’s learn how to make the game’s we’ve always wanted to together.

I’ll be posting about tools, scripts I write, posting games in progress and the like.

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blkmktartwork:

2013

Reaction shots of my mascot Apparition done on my personal tumblog.

If you’ve been unable to contact me lately, don’t be alarmed. I kinda went through a period of radio silence for a while when things were getting stressful. School’s almost over for the semester. I’ve been meaning to open commissions but I still haven’t had the time. Still have two that I need to post here. I’ve got some stuff brewing though, and I’ll probably be able to start streaming again soon!

In any case, here’s some Apparition drawings I did on my personal tumblr at various times of this year.

Hey man, what's the tumblr for the dev-team that you set up here? One of your 'standard programs' specifically the one for animation. I'm trying to find it for a friend of mine who's currently looking at a paid alternative that doesn't look half as good. But I can't find the tumblr so I can't find the program! Little help? =]

- Asked by syntheticsymphony

Sure thing! The animation program is called Spriter and you can find it here: http://www.brashmonkey.com/index.htm

My tumblr for the dev team is meshengine.tumblr.com, though we won’t be posting to it for a while since we’re trying to get everything together before we start making more public posts. Good luck! Hopefully Spriter is the program you’re looking for!

Apologies for the lack of streaming and visual art lately, I’ve been working on commissions.
Here’s the start of a turnaround I’m working on for Hammond. I’m figuring out how I want him to work mechanically at the moment! I imagined there being enough space between the place where his shoulder assembly covers the retracted length of arm for his shoulders to shake around a bit as he walks. Hammond stands around 9 feet tall and stomps when he walks, but he’s actually rather gentle when you get to know him.
He is designed after pistons and organ keyboards. His fingers are piano key colored and he shoots exhaust out of his back when he exerts himself. Hammond speaks with an auto-tune like sing song voice, but he doesn’t usually have much to say. 

Apologies for the lack of streaming and visual art lately, I’ve been working on commissions.

Here’s the start of a turnaround I’m working on for Hammond. I’m figuring out how I want him to work mechanically at the moment! I imagined there being enough space between the place where his shoulder assembly covers the retracted length of arm for his shoulders to shake around a bit as he walks. Hammond stands around 9 feet tall and stomps when he walks, but he’s actually rather gentle when you get to know him.

He is designed after pistons and organ keyboards. His fingers are piano key colored and he shoots exhaust out of his back when he exerts himself. Hammond speaks with an auto-tune like sing song voice, but he doesn’t usually have much to say. 

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